MA Thesis Bibliography

Aarseth, E. (1997), Cybertext: Perspectives on Ergodic Literature, Maryland, USA: The Johns Hopkins University Press

Bizzochi, J. (2007). Games and Narrative: An Analytical Framework. Loading…


Bolter, Grusin (2000), Remediation: Understanding New Media, Cambridge, USA: The MIT Press

Borries, Walz, Böttger (2007), Space, Time, Play:Computer Games, Architecture and Urbanism: The Next Level, Berlin:Birkhauser

Bryne, E. (2005), Game Level Design, Massachusetts, USA: Charles River Media, inc.

Koster, R. (2005), A Theory of Fun for Game Design, Arizona, USA: Paraglyph Press Inc.

Crawford, C. (2002), The Art of Interactive Design: A euphonious illuminating guid to building succesful software, San Francisco, USA: No Starch Press inc.

Johnson, S. (2005), Everything Bad is Good for You: How Today’s Popular Culture is Actually Making Us Smarter, New York, USA: Riverhead Books Juul,

J. (2001), Game Studies: The International Journal of Computer Game Research,

Manovich, L. (2001), The Language of New Media, Cambridge, USA: MIT Press.

McCloud, S. (1993), Understanding Comics, New York, USA: HarperPerennial.

Murray, J. (2001), Hamlet on the Holodeck: The Future of Narrative in Cyberspace, USA: The MIT Press 45