Publications

Servet Ulas, Weina Jin, Xin Tong, Diane Gromala, and Chris Shaw. 2017. “Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations.” In SpringerLink, pp.192–198.

Ulaş, E. S. (2014). Virtual environment design and storytelling in video games. Metaverse Creativity (new title: Virtual Creativity), 4(1), 75-91.

Song, Meehae, et al. “BioFlockVR: exploring visual entrainment through amorphous nature phenomena in bio-responsive multi-immersant VR interactives.” Proceedings of the 2nd International Conference on Image and Graphics Processing. 2019.

Xin Tong, Weina Jin, Servet Ulas and Diane Gromala (2018). “The Design and Evaluation of a Body‐Sensing Video Game to Foster Empathy towards Chronic Pain Patients,” Presented at Pervasive Health, Barcelona, Spain, 25 May 2018. Published in Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, pp.244–250. New York, NY: ACM Press. ISBN: 978‐1‐4503‐6363‐1 DOI: 10.1145/3154862.3154869

Tong, X., Jin, W., Ulas, S., Gromala, D. (2017). “Evaluating AS IF, an Interactive Body-sensing Game to Foster Empathy Towards Chronic Pain Patients,” Canadian Pain Society Annual Conference 2017.

Jin, W., Ulas, S. Tong, X., Gromala, D., and Shaw C. (2016). “AS IF You Are Suffering in Silence An Interactive Installation as Empathy Tool for Chronic Pain,” ISEA2016, May, Hong Kong.

Jin, W., Ulas, S. Tong, X., (2016). “AS IF: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients.” Peer-reviewed paper presented at the ACM CHI Conference May 7-12, San Jose, CA. Peer-reviewed paper published in ACM CHI’16 Extended Abstracts, pp.172-175, NYC: ACM (Association for Computing Machinery).

Jin, W., Ulas, S. Tong, X., Gromala, D., and Shaw C. (2016). “Chronic Pain: Gaining Understanding And Empathy Through An Interactive System,” Canadian Pain Society (CPS) Annual Scientific Conference, 2016, May 23-25, Vancouver, Canada.

Jin, W., Ulas, S., Tong, X., Gromala, D., Shaw, C., (2016). “Seeing is Believing: an Embodied Empathy Game that Visualizes the Invisible Suffering of Chronic Pain.” International Association for the Study of Pain’s (IASP’s) 16th World Congress on Pain, Yokohama, Japan. September, 2016.

Jin, W., Tong, X., Ulaş, S., Machuca, F., Gromala, D., Shaw, C., (2016). “Chronic pain: gaining understanding and empathy through an interactive system.” PainWEEK, Las Vegas, NV, USA. September, 2016.

Gromala, D., Tong, X., Shaw, C., Amin, A., Ulas, S., & Ramsay, G. (2016). Mobius Floe: an immersive virtual reality game for pain distraction. Electronic Imaging, 2016(4), 1-5.